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Types of data that MIDI sequencers record |
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NOTE LENGTH |
how long each key is held down |
KEY VELOCITY |
the speed that the key is pressed. The |
PITCH |
What pitch is the note... based on the MIDI note numbers (21 - 108) Which corresponds |
MIDI CHANNEL |
the channel that each device is transmitting or recognizes |
AFTER TOUCH |
how hard the keys are pressed |
CONTROLLER DATA |
data such as sustain, modulation, pan, pitch bend etc. |
PROGRAM / PATCH CHANGES |
sound change information. |
Most sequencers these days have multiple tracks... though some only have a couple. Multiple tracking is possible on those devices by merging tracks
MIDI data is associated with a specific MIDI channel. (i.e. Drum part may be recorded on channel 16, Strings may be on channel 15, Piano on channel 14... and so on)
Resolution: how many parts the sequencer divides a quarter note into. The higher the resolution, the more acurate the sequencer playback will be. A resolution of 96 parts per quarter note is a good minimum standard.
MIDI SEQUENCER FEATURES
Quantization: used to correct minute rythmic errors... or add swing or shuffle
to a specific phrase. Quantizing a track to a chosen note value (quarter, eighth, triplet,
etc.) will line notes in the track to the neares multiple of that note value.
Step-time input: Allows you to enter notes one at a time while the computer
waits for you to enter in the next one. This is very useful for difficult passages that are impossible to play live. On software sequencers you will see a variation of this type of step-time input called a "grid" or "matrix" editor. This allows you to "draw" in the notes
and note lengths you want.
Punch-in recording: This allows you to re-record a specified amount of
measures anywhere in the middle of a song.
Looping: Used to repeat a specified section. You can choose the beginning
and end points of the loop and the number of times you want it iterated.
MIDI event filtering: You can specify to your sequencer to filter out certain
MIDI event information... such as pitch bend, velocity, modulation, sysex...etc. This
allows you to save memory if the parts you are recording do not require those pieces
of data.
Transposition: Self explanatory. You can choose what key
track(s)/measures/notes are transposed to.
Patch Changing: Allows you to tell the sequencer to change patches (sounds)
on a particular synthesizer or channel during playback.
Song Position Pointer: Allows you to start playback of a song in the middle.
The sequencer will send out a message telling all external devices where it is starting the song and the machines will then follow.
MULTI-TIMBRAL INSTRUMENTS
A Multi-timbral synthesizer is an instrument that will play more htan one sound at once on different MIDI channels. This is a good alternative to using many different synthesizers that will only play one voice and one channel at a time.A good example of a Multi-timbral synth would be the K2000 which allows you to play up to 16 instruments
at a time and gives you 64 note polyphony.
SOFTWARE SEQUENCERS
Software sequencers are programs you can run on your home computer.
The advantages of a software sequencer include: More memory, more intensive editing features, Graphical display.
Besides the software for your computer, you will need a MIDI interface for your
computer. For the PC most sound cards have MIDI capabilities and just need the
correct cable to plug into the joystick port on the back of your soundcard. However, if your PC doesn't have a sound card then you will need to get a MIDI card. The most common is the Roland MPU-401 or a MPU-401 compatible card. This card is a circuit board that you install in your computer that has a MIDI IN and OUT port that sit outside the chassy of the computer. For the MAC, the MIDI interface usually plugs straight into
the printer port.
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